Club Penguin – gaming culture in the making

The Guardian (2017) says today:”It’s the end of an internet era: Club Penguin is closing its website.” The online community that started in Kelowna and took the internet and kids gaming by storm is becoming “Club Penguin Island”. See how fans react to this news and comment on gaming culture here.

Picture credit: https://twitter.com/gossipgriII/status/797931201717673985/photo/1?ref_src=twsrc%5Etfw

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4 thoughts on “Club Penguin – gaming culture in the making

  1. After reading a good deal of the comments on this webpage, I get a general feeling of unhappiness. Many of them read something along the lines of “I spent the majority of my child hood on this game, so sad to see it be discontinued”. I agree with the main bias of the comments, being from ’old’ time members of The Club Penguin game. Being an ex-member myself I remember playing that game for a large portion of my childhood. It is sad to see something I resonate with and have created many memories with, just die. It’s funny that even after not playing it for a couple of years, that it still hurts to see it good. I am actually surprised it has been 11 years since it was made. This article is evidence though of how gaming is becoming moving more toward mobile device. Especially with the younger generations, which is the age group club penguin is marketed towards.

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  2. After reading over the article from The Guardian, it’s safe to say that most people are upset, and frankly have the right to be. Club Penguin was an internet-sensation for a lot of millennials as it was a game that anyone could play and enjoy. The interaction between the penguins in-game and the ability to form your own house and have a pet was unreal as the only other game close to this was Sims. This game required minimal computer resources – if you had an internet connection you could login from any computer, anywhere, and play. This game to me was one of the first games I played as an online game, it was also a first for gaming online with friends in the same lobby. Having the ability to race against your friends or go to their igloos was a cool experience as a kid. As a free game, it was perfect as there were no ads like most free-to-play games, it was safe for children and required no skill to play. It’s sad to see it go, but with Club Penguins new mobile-game launching it could be the next big online game for kids as most kids have access to mobile devices these days.

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  3. It is clear that the media we consume, the art we enjoy, or the games we play, all have a part in shaping who we are. Unlike other mediums, online games are not necessarily going to live on past their historical or cultural moment. Just like some works of art, games can be lost in time, and the pieces that shape us can be scattered or broken when someone goes looking for it.

    Club Penguin is unique. Just like a children’s cartoon, Club Penguin is marketed at children and bears a responsibility in creating an online game world that is safe for children. When we enter into a game world, especially online, we are subject to its rules, conventions, and idiosyncrasies. For Club Penguin, we get rules that bar swearing, conventions that involve communication with others and playing mini-games with others, and idiosyncrasies such as players who try to get banned in amusing ways, or armies of purple penguins who create a bloc inside the game world. Given that we are subject to it, these experiences may be formative in some way, and the amount of time spent in the game is not simply wasted as idle time. We are engaged in the experience, and must interact with it to experience it.

    When an online world disappears, it takes with it the experiences, culture, and social aspects that were a part of it. Unlike art, many online game worlds have a lifetime. When popularity is not improving, when stock-holders are not seeing ROI, the slate could be wiped clean for the next project. Enter Club Penguin Island. For those who loved Club Penguin as children or adults, the loss of that game world is akin to a loss of their identity. To them, it was more than a game, it was a community, it was their escape.

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  4. Upon reading the Guardian, I gathered that Club Penguin have been a safe house filled with happiness for kids online without the harsh words and profanity that has become more fluent on social media. The game chats are filtered against adult content. It’s a fun game that keeps players entertained giving a joyful experience. Now that the site has closed it has left players upset and disappointed; parents and children are saddened by the news.

    Club Penguin taught some of the user’s mannerism by being strict on filtering and users commented in the article that they were taught to watch what they say from an early age. Parents were also very happy and pleased with the structure and ethos of the game. They were pleased with the influence of the game including children who could engage in online chat troll and add free. The chats were heavily monitored.

    The game has become a part of each player and it has left a mark on them. The game has held its own in the game industry and has gained the respect and love of many players. It provided a world of recreational activities that players could unwind and exist in a virtual experience of utopia.

    The game’s primary characters were cartoon avatars as penguins in a virtual land of snow, the setting was winter. It was a multiplayer online game. The game is slated to return however in a more updated format called Club Penguin Island based on another comment.

    The culture of the game was friendly, utopic and competitive. The game created its own identity and though the site has now shut down, traces of its existence is still online. It has left its mark in the gaming industry and the fond memories will live on with the previous players. The original game will live on and the updated version is now available, hopefully with the same strict filter it once had.

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