Women in and making games

Tell us what is your favorite female video game character or developer and why? Use class readings to discuss the type of portrayal she represents or game she made. How does it stand out? What else needs to be explored in terms of representations of women in video games and in the video gaming industry?


2 thoughts on “Women in and making games

  1. In my opinion the industry is getting better. Developers and publishers are more couscous about the characters that they create for games for the past couple years. However it’s not just women that are sexulized in videogames, men are as well. What I’m revering to here is not game development, but rather the characters in the games. In the past the female character would be overly busty and generally plays the roll of a damsel in distress. Now we are seeing more strong female leads, and a more “realistic” visual representation of the body. Though during all this we tend to overlook the same topic with men. In games men are often characterized as the “hero type”, super buff, strong jawed, and generally a unrealistic representation. This is the exact same problem with displaying overly busty portrayals of women, yet nobody talks about this. Another issue with men in games is the fact that almost all trash mobs, soldiers, and general enemies that the player kills by the thousands are men. This portrayal displays an attitude of expendibility towards men. If we are looking for complete equality than a diversity of gender should also be in the “mob” enemies we face, as well as the protagonists we play.


  2. I don’t have a favorite female video game developer but there are a plenty of female game designers that I’ve learnt about that I truly admire. Brenda Brathwaithe , Brenda Laurel and Zoe Quinn have all made numerous contributions to the Gaming industry.

    Braithwaite has worked on gaming projects such as Dungeons and Dragons, Heroes. She’s helped develop Train, a game inspired by World War II injustices and has won numerous awards for her contributions to interactiving gaming development. Brenda Laurel has done extensive research for the world of gaming. She has also provided new insight into the connection between art and gaming and how games can be applied to everyday life. In 2013 , game developer Zoe Quinn created an interactive fiction browser game that received raving reviews and almost immediately a whirlwind of hate followed. This harassment lasted approximately 18 months. She was bombarded with rumors that tested the legitimacy of her career, her boyfriends influence in her career and her unnecessary interests in video games as a female. The majority of Quinn’s attacks were misogynistic slurs on social media sites such as twitter. The name for the movement developed as a hashtag on twitter called #gamergate. There was no purpose behind this hate group but to attack a female game designer.

    Many Female gamers have been sexually harassed while gaming often based on the fact that they are of the opposite sex and there is a notion that they should not be playing games. Henry Jenkins makes mention of the myth that states that females do not play games. A large demographic of females play Video games and are actively competitive in the gaming world.


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